Tournament day
Score cards
Every match has a score card. It goes to the table and comes back with the result.
Print score cards is on the phase's page once it is drawn.
Print with your browser's print dialog (⌘P), six cards to a page.
Byes and results taken over from an earlier phase get no card. A withdrawn player is marked "withdrawn". Where the bracket hasn't settled who plays yet, the name is left blank to write in.
The tabs Not printed (4), Printed (12) and All (16) split the cards. After printing: Mark these 4 as printed. Next time, the first tab holds only the new ones, such as the next round of a Swiss system.
Fast entry
Fast entry takes results off the score cards without finding the phase first.
Fast entry in the tournament's header opens a small window of its own.
Type the Card code, then Find or Enter.
Check the names, then type the games with the same shorthand as on the phase page; see Entering results. Once the match is decided, the cursor is on Save, and Enter saves.
Then the field is empty again, with a line above it such as "M. Schulz won 3:1." Compare it with the card in your hand.
A card code has three characters and only counts in this tournament. Lower case and spaces don't matter. 0, O, 1, I and L never appear.
Tables
The Tables page shows which match is on which table, and what goes on next.
Tables is in the tournament's header. Tables available sets how many there are; see Tournament settings.
Blue: a match is on. The table number is at the top, the match below it, with its card code beside the names. Dashed: Free.
A new call turns its table's head orange, and so does a move to another table. Once you've called the players, press Announced? on the table. With several, All announced at the top, beside Now and Schedule, ticks them all off at once.
Waiting to be called lists drawn matches without a table. Choose a free table, then Assign. The Table box on the phase page does the same.
A match stays on its table until its result is complete; then the table is free.
Point at a table and three icons appear beside its number. On a tablet, and on a table with an orange head, they're always there.
The two arrows put the match on another free table. They're missing while no table is free.
The pencil in a box opens fast entry with the card code already in, like Enter result on a waiting match.
The eraser clears the table: it takes the match off before its result.
Each table takes one match at a time. Telvin refuses a table that is taken and names the match on it.
Assigning automatically
With Assign tables automatically, Telvin calls the next match to every free table itself.
Switch it On at the top of the Tables page. Free tables fill at once, and after that each table as soon as its result is in.
Telvin's calls stay orange too, until you press Announced?; see Tables.
Waiting to be called is in the order Telvin calls: earlier rounds first, then the order of the categories, then whoever has rested longest. Which category plays before which, you set in the schedule.
A match waits while one of its players is at another table, in any category. It's yellow then, with that table named beside its buttons. Other reasons show as a grey note on the match.
A match in a later phase waits until its players have finished the earlier one.
Everything still works by hand: Assign, and moving and clearing at the table. A cleared match waits a few minutes, its players with it, then goes to the end of its round. The table gets the next one.
If someone turns up after all, press the arrow in Held back for a few minutes. The match can then go on a table at once. The arrow in Player held back for a few minutes only says the players of that match are here: they can play at once, and the cleared match keeps waiting.
Off stops it. Matches already on tables stay there.
Moving matches
On the Tables page you drag any match to where you want it.
Take a match by the grip on its left. A waiting match dropped on a free table is called there. Dropped on a busy table, it goes on that table next.
A running match dropped on a free table moves there. Dropped on a busy table, the two matches swap tables.
In Waiting to be called you can put a match anywhere in the line. A running match dragged into the list leaves its table.
Without dragging: tap the grip, then Here on a table or Put here in the list.
Each waiting match's menu has Call next, Only on table and Back to automatic order.
The arrow in Placed by hand does the same as Back to automatic order.
Reset manual order gives every match back its place in the automatic order.